God Of War Ragnarok PC Review – “For The Most Part This is Exceptional”
God Of War Ragnarok PC Review
God Of War Ragnarok PC Review – A fitting end to Kratos’ Viking voyage, which only falls short of perfection due to a light-handed opening act that takes a little to get going. A magnificent environment is full of things to uncover.
God Of War Ragnarok Game For PC Rating
- Gorgeous environments
- Great riddles and combat
- Good tale
- Hesitant to begin
God Of War Ragnarok PC Details
|Game Name:||God Of War Ragnarok PC|
|Game Release Date:||9-November 2022|
|Game Developer:||Sony Santa Monica|
|Game Publisher:||Sony Interactive Entertainment|
I’ll be honest; I was a little afraid to play God of War Ragnarok. What if it fell short of the fantastic 2018 reboot? What if everything was just… okay? Although I adored the first game, it set a really high bar that Ragnarok just about manages to clear. A God of War operating at 90% is still better than most things out there, even though it’s not exactly as fantastic as the last game.
It goes without saying that God of War Ragnarok is a fantastic game with increasingly poignant emotional moments, immensely fulfilling puzzles, and consistently engaging action. The initial part of the encounter is where Sony Santa Monica’s creation falls flat, and that is the sole negative aspect. The wheels sort of spin for a while without a clear direction after an extraordinarily dramatic introduction (be warned: there will be tears). The momentum that eventually gets up and propels you to the finale takes some time to get rolling, even if there is always something to do or an aim to pursue.
The tension in the 2018 game was palpable as Kratos and Atreus battled their sadness and one another. The growing pains of both Kratos’ fatherly obligations and Atreus’ emerging adulthood could turn any situation into an emotional experience or a conflict of will at any time. Kratos famously spoke those words at a pivotal moment in the last game, but for a long, it didn’t feel like that was the case with this one.
The two work well together (more or less), and even though Ragnarok is approaching, not much seems to change at first, making the real catastrophe seem more like a story device to shuffle folks about.
The upshot is that the opening hours struggle to have any significance.
Even while God of War Ragnarok is still a blast to play, the first 15 hours or so have a dragging, stretched-out feeling to them. Almost anything you accomplish at this time will only have a little net gain.
You’ll at worst make a minor story advancement, which doesn’t seem like enough of a reward for the effort. I had no clue how the tale was going to get to Ragnarok itself after spending a half-hour gathering fruit, and I was beginning to fear that it wouldn’t either.
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End of Days
The stakes aren’t so much lifted as tossed into the air once key pieces come together, and you can feel everything palpably ramp up. After a certain point, it’s like having the 2018 game back; phrases and events will make you gasp aloud, there will be moments that make you choke up, there will likely be more tears, and there will be sequences that stick in your mind. The conclusion seems like you are being continually struck in the gut and the heart alternatively until it is all done, as opposed to the beginning half, which is generally amicable chit-talk about perhaps checking out the next target.
By the time the credits rolled, Kratos had once again undergone one of the most intriguing character transformations in video games, and I found myself rooting for him in an unexpected manner.
He is most affected by the sluggish start and at times feels like he is barely there, but in the end, he and Atreus embark on a trip in every meaning of the term. And of the two, he goes the farthest. I won’t give anything away, but towards the end, I wasn’t sure if I should rush up and embrace that giant beard or just perform a quiet little air-punch “yeah!”
When things take off and the screenplay begins to have more substance, almost all of the characters profit. For instance, I never anticipated Sindri to become a fan favorite. In the vein of Balder, Thor is a multi-layered villain and a flawed guy. While Odin emits a friendly, subdued menace that betrays danger, generally the friendlier he is. I’m not entirely sure how effectively God of War Ragnarok addresses certain story points that have to do with abuse, addiction, and mental health, but I’ll leave that to those with a lot more knowledge and experience than I do to analyze.
God of War Ragnarok seems a touch more concentrated than its predecessor in terms of overall advancement and gameplay, frequently with more straight and linear pathways to primary objectives that reward you with an expansive region of side missions to explore once a crucial objective has been completed. Additionally, there are more riddles; almost every door requires that an item be spun, burnt, or somehow damaged. Although it seems like the early levels are either rushing or not big enough to adequately stretch the puzzles out, they are just the correct amount of hard to constantly feel enjoyable.
You can hardly move at first without activating some sort of system.
A God’s Work
There is a bit less hard labor as the tale progresses and takes on greater significance, and the open regions you access are more expansive. They are all pretty self-contained yet stack up, crisscrossing the worlds, to produce an enjoyable variety of side tasks to chew on, including fighting and defeating creatures and fighting ghosts that require assistance. Early regions may be completed quickly, and side quests are rarely more than a few minutes, but by the time the tale is complete, there is a healthy serving of material to keep it going.
With a degree of intricacy and layering much above the others, one section, in particular, has a genuine endgame sense as well. It will take some time to unravel this area’s layers and complexity.
With some roaming and side activities completed, I finished the tale around the 35-hour mark, and now, 45 to 50 hours later, I’m still looking about and learning new things.
There is obviously a lot of fighting while you explore all of this, and even though Ragnarok adds more straightforward mechanics, the combat still feels intense and powerful. The main focus of battle remains juggling Kratos’ Leviathan Axe’s concentrated cold damage on a single enemy while his Blades of Chaos destroy everything in their path. The enchantment system, which in the previous game allowed you to give your equip benefits, has been transferred to a single amulet that can hold nine enchantments.
Each one boosts various metrics, such as health, damage, and so on, but only when two or three of the set are matched to activate a certain perk. Ragnarok makes managing builds considerably simpler, especially because the various armor sets have a more obvious emphasis on damage, cooldowns, Runic (magic), and other important numbers.
God Of War Ragnarok PC Review
Overall, God of War: Ragnarok was an oddly contradictory experience for me. A light, padding beginning that is nonetheless enjoyable but lacks depth is followed by a substantial middle that is on par with the beginning. But God of War Ragnarok is still unquestionably one of the finest PS5 games, despite seeming like a 15-hour plot straining to fit a 30-hour game.
Even when it seems a little thin, this game maintains the same ridiculous degree of refinement and fun that the last one did, even when the plot seems to be filling up time. When the dial eventually turns 11, you can feel it start to work; towards the conclusion, there are some incredible beats and a generally very satisfying conclusion.